3D Character Animator
3D: Maya (18+ years)
2D: Photoshop (18+ years), Illustrator (9+ years)
Compositing: After Effects (9+ years)
Warner Bros. Games, SF
Upcoming title: Harry Potter: Wizards Unite
I used animation-ready characters and using hand-keyed animation and mo-cap data, I created character animations for Harry Potter: Wizards Unite. My job was to keeping characters true to their personalities and characteristics as depicted in the books and movies. More information will be made soon.
MZ (Machine Zone)
- Mobile Strike
- Game of War
- Final Fantasy XV: A New Empire
Digital Asset Administrator & Sound Asset Administrator
Title: Star War: Rogue One (Film) 2016
I worked with the production team to receive, categorize & archive top priority files associated with Lucasfilm & Rouge One. I created accountability reports for management. Using Excel, I create spreadsheets to effectively categorize all information regarding each asset. I created a database to present assets to the production team. I was also the contact person for audio requests for licensed products for toys, commercial ads and television.
Redacted Studios LLC
Shipped Title: Afro Samurai 2 : Revenge of Kuma (PC, Xbox One, PS4) 2015
At Redacted Studios, I managed Animators to stay on model with our look and style of animation. I directed 3D animations used for a cutting edge mobile games. With the Producer, we planned scenes, character movement and visual direction. I animated 3D characters in cinematic scenes. I created 2D graphics used for concept and in-game assets. I contributed directly to project design and development. I also provided quality assurance of all creative deliverables and contributed to the development of the Studio's quality of standards.
Shipped Title: Tomb Raider (Xbox 360, Playstation 3) 2013.
I animated realistic movement on Lara Croft as well as many of her deadly enemies. I followed Animation Leads direction to create high quality in-game character animations. I worked closely with the Art Director as well as design, animation and audio leads to improve readability of visual storytelling. I balanced quality with efficiency when working under tight deadlines. I also followed and maintained pipelines and technical requirements.
Namco Bandai Games
Shipped Title: Splatterhouse (Xbox 360, Playstation 3) 2010
I was a Cinematic Animator and created compelling cut scenes with excellent pacing, acting, and timing used for in-game animations. I worked with the Animation Team and Animation Lead to create animations used in cinematic cut-scenes as well as many in-games character animations. I created multiple in-game animations for enemies' attacks and hit reactions. I constructed animatics which effectively developed the pacing and tone of the cinematic sequences through the use of storyboards, temporary motion data, audio samples and 2D/3D content. I also crafted compelling scene layouts, actor and camera staging (with motion and pacing) which complement the story.
Pixar Animation Studios
3D Character Animation classes with Michal Makarewicz
Academy of Art University
Vancouver Film School